SpaceX stock, from 50¢
Every launch carries SpaceX or Tesla stock as its payload. Each boost costs 50¢ and adds 1¢. The last boost when the clock hits zero wins it.
Live launches
Same rules as the demo, with real payloads.
How it works
- 01BoostEach boost costs 50¢, raises the price by 1¢ and puts the clock back to 15 seconds.
- 02ClimbBoosts pay for the payload. Before launch they fuel the rocket; after liftoff they set how high it climbs. At 100% it reaches orbit.
- 03Reach orbitOnce boosts cover the payload, 90% of every boost after that is recovered for the players who don’t win: refunded to them as free boosts.
- 04TouchdownWhen the clock hits zero, the last boost wins the payload at the final price, and it lands in their account.
Completed
Fully fuelled
Every boost players hold is backed in the auction contract, and anyone can check.
Questions
What’s a boost?
A boost is a bid. Each one costs 50¢, raises the price by 1¢ and puts the clock back to 15 seconds, and it’s spent whether or not you win.
Is this real stock?
Payloads are SPCX and TSLA stock tokens issued by Robinhood, which track SpaceX and Tesla shares. They’re available in some countries, not all. We’re not affiliated with SpaceX, Tesla or Robinhood.
How can losing still pay?
Once the boosts cover the payload, 90% of everything after that is recovered for the players who didn’t win. Like a booster that comes home to fly again, it’s a refund, paid as free boosts for the next launch.
What if the boosts don’t cover the payload?
Nobody’s boosts are recovered, and the house takes the loss.
Why does the clock keep resetting?
Any boost in the last 15 seconds puts it back to 15, so nobody can snipe it at the buzzer.
Can I cash out?
Bought boosts, any time. Free boosts can only be spent, and expire after 3 to 4 weeks.
I won. What now?
Claim it from your account menu within 30 days, paying the final price.
Launches
Recently landed
Other launches
Completed
Nobody boosted, so nobody paid anything and nothing was recovered.
Proof
Every boost is backed by USDG in the auction contract. Each figure is read live from the chain.
Recovery
Boosts pay for the payload first. After that, 90% of every boost is recovered for the players who didn’t win.
- One rate for everyone. A 50¢ player and a $500 player recover the same share of what they spent.
- Recovered as free boosts, spendable on any launch. Claim within 30 days.
- Never more than you spent. Anything above that is burned.
Your activity
Every boost bought or spent, win and recovery on this account.